![]() e., I could keep the current level active. When I copy those files to their folders and restart BlueStacks, the files change and go back to level 1! Very sad.īefore I make restore, I could copy the files and everything was fine, i. Something happened that I cannot retake that 134 level anymore. Would be enough to retake at the same level. %AllUsersProfile%\%AppData%\BlueStacks\Android\SDCard.sparsefs\Store e., %AllUsersProfile%\%AppData%\BlueStacks\Android\Data.sparsefs\Store I thought just saving that two files I said above, i. I was going on level 134 when I decided to restore a system image. I'm not sure, but I guess there is no CT table, because address are changing every time we start BlueStacks. We have to scan the whole Physical memory. We are using Cand圜rush through emulation. They, however, are quite tricky to hacked especially the level thingy. That being said, both remaining lives and levels in this game are very much hackable via memory hacking. The problem is to find the right addresses. If they are exist, then they should be in the memory. How to deal with that?Īs a big fan of memory hacking, i prefer to find those values within the memory than in physical storage. If I change BlueStacks Date/Time to reset lives, it may occur that a number of minutes to wait until get more lives increase too much. Is there a way to hack those files to open all levels of the game? I froze the 'Elapsed Time' to 15, leaving 45 seconds left as shown on screen. It was stage 20 with 1 minute time limit re-visited. And i promise you it was 'First Scan' without further needs of 'Next Scan'. This usually return very few result in CE's Found Address window.įollowing screenshot should make all clear. Or simply press Ctrl B while selecting the address.Ĥ - Do I have to press First Scan and Next (filtering) using wich values?ĭo 'First Scan' with above (question number 2) GroupScan string. To view the memory dump directly on certain address: Right click on the address (in table), and choose "Browse this memory region". The reason why it shows "?" was because you haven't yet select any process (File > Open Process). We use wildcard (*) since the value keep increasing.ģ - What do you mean about Memory Dump? Is it Memovy View button? If so, the window shows just "?" values. How to use GroupScan? I have just Time Limit.Ĥ:(n move) 4:-1 f:(time limit in seconds) f:* So the address right after 0x59D9D2BC, at which a float number was stored, IS indeed 0x59D9D2C0.Ģ - At present stage, I have no moves limit nor moves made. So in our case here, Time Limit occupies address 0x59D9D2BC, 0x59D9D2BD, 0x59D9D2BE, and 0x59D9D2BF. It's because the data-type value at address 0x59D9D2BC is float number, and float numbers occupy 4 bytes. I thought it was 0x59D9D2BD.Īnd, if so, you mean I have to add address manually, pressing corresponding button? 1 - What do you mean with Player time elapsed timer value stored RIGHT AFTER time limit? 0x59D9D2C0 is not the right after 0x59D9D2BC.
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